Duration 1 round/level
Saving Throw none; Spell Resistance no
You hold up a single dagger sized for you; it vanishes and is replaced by 1 dagger/caster level that orbits your body, remaining within your space but in no way impeding your actions. Each of these magically created daggers is made of the same material and quality as the original (although all magical enhancements, weapon abilities, and poison coatings are lost).
Any creature that provokes an attack of opportunity from you also suffers a single attack from one of these daggers. The dagger strikes with a base attack bonus equal to your caster level, with Strength and Dexterity scores equal to your primary spellcasting attribute (Intelligence for a wizard, Charisma for a sorcerer, and so on).
No more than one dagger retaliates against any one action that provokes an attack of opportunity from you, but several of them can make these attacks in a single round. a single creature may provoke multiple attacks of opportunity if it takes multiple actions.
As a move-equivalent action, you can order a dagger to strike at a single target within melee range, or even to hurl itself at a foe at range. Hurled daggers vanish at the end of that round, whether a hit or miss, but the others remain available for the full duration.
Deep Magic. © 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.