Casting Time 1 swift action
Components V, S, DF
Duration 1 min./level
You draw the power of the mountains into you, gaining a short surge of strength and skill that allows you to hurl rocks like a giant. You may hurl any suitable object, as if you had the rock throwing ability, up to one size category smaller than yourself. When hurling, you gain a +6 enhancement bonus to Strength.
The hurled rock does 1d6+1 1/2 times your total Strength bonus and has a range increment of 40 ft. At 5th level, and every four levels afterward, the enhancement bonus to Strength increases by +2 and the range increment increases by 40 ft. At 9th level, you can hurl rocks up to one size category smaller than yourself, increasing the damage die to 1d8. At 13th level, you can hurl rocks the same size category as yourself, increasing the damage dice to 2d6.
Deep Magic. © 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.