Blood Tide, Greater

School necromancy (necrophagy); Level sorcerer/wizard 2


Components V, S


Duration 1 round/level


This spell functions similar to blood tide but lasts longer and has a more dramatic effect. A creature that fails its save against greater blood tide suffers a �4 penalty to all Intelligence-, Wisdom-, and Charisma-base checks. It also takes 3 bleed. A creature already suffering from blood tide takes a �2 penalty to its save against this spell.

A cure moderate wounds or DC 20 Heal check can stop the bleeding created by this spell.

Section 15: Copyright Notice

Deep Magic. � 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.

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