Blaze of Valor

School evocation; Level cleric/oracle 6


Casting Time 1 standard action
Components V, S


Range line of sight
Target personal
Duration 1 round/level
Saving Throw Will negates (harmless); Spell Resistance no


You envelop yourself in a red-gold aura that shines like bright, fiercely raging flames (but isn’t hot or aflame and can ignite nothing). This blaze of valor increases your Charisma by 4+1d4 points. All allied creatures that can see you lose all fear and shake off all fear-based effects (and they cannot feel fear while the spell lasts). They stop fleeing if they are retreating, and they rally to you (move toward you, if not prevented from doing so).

Wounded allies regain 2 hp, and unwounded allies are refreshed (regain all lost Strength and Constitution) and heartened. Whenever you speak a command while imbued with blaze of valor, it carries to the ears of all who can see you (even if it’s whispered), and allies obey you without hesitation unless they save versus the spell.

Section 15: Copyright Notice

Deep Magic. © 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.

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