Black Well

School conjuration (creation) [shadow]; Level sorcerer/wizard 6

CASTING

Casting Time 1 full-round action
Components V, S

EFFECT

Range long (400 ft. + 40 ft./level)
Effect a black pit 5 ft. in diameter; see text
Duration 1 round/level
Saving Throw Fortitude half, see text; Spell Resistance no

DESCRIPTION

You summon a black mass of seething energy that attracts creatures and devours the life force of those it touches.

When the spell takes effect, creatures within 90 ft. of the black well are pulled toward it a total number of squares equal to your level. Creatures pulled into the well suffer 1d8 hp negative energy damage per caster level (Fortitude save halves) and are affected as per hold person. a Will save negates this latter effect and the target takes no damage from the spell.

Creatures take damage only upon entering the well; they take no additional damage by remaining within it, but they do take additional damage by leaving and being pulled back in. Only one creature may be pulled into the well each round, but a total number of creatures equal to your CL can be squeezed into the single square. Other creatures pulled toward it are simply held next to it; any excess pull is deducted from their movement on their turn.

You are never drawn toward the black well, and you may stand near it and use it as a form of defensive terrain.

For example, a 13th-level sorcerer casts this spell among a party of adventurers; it centers 40 ft. from the dwarf (who is farthest away), 30 ft. from two humans, and adjacent to an elf. With 13 5-ft. squares to spend moving foes, the caster moves the elf one square into the well to take 13d8 hp negative energy damage. The two humans are both moved six squares adjacent to the well. The dwarf is unaffected.

Mythic

Add your mythic tier to your caster level when determining how many squares affected creatures are pulled toward the well. Creatures pulled into the well take 2d8 hp negative energy damage per caster level and must succeed a Fortitude save or be nauseated for 1d4 rounds.

Section 15: Copyright Notice

Deep Magic. © 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.

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