Black Hand

School necromancy; Level sorcerer/wizard 4


Casting Time 1 standard action
Components V, S


Range personal
Duration 1 round/level
Saving Throw Fort negates; see text; Spell Resistance no


You gather the powers of darkness into your fist and strike with a paralyzing and shadowy chill. Black and purple flames encase your hand.

With a successful touch attack, this spell deals 1d3 Strength, Dexterity, and Constitution damage to an enemy. These points are added to your own attributes as an enhancement bonus. If the victim makes a Fortitude save, it suffers (and the caster gains) just 1 point of Constitution damage. If this spell is discharged into a creature or object without Strength, Dexterity, or Constitution, the damage is not applied to the applicable attribute or attributes.


When you gain a bonus to attributes with this spell, you gain that bonus an increased number of rounds equal to your mythic tier.

Section 15: Copyright Notice

Deep Magic. © 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.

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