Black Dust

School conjuration (summoning); Level sorcerer/wizard 2


Casting Time 1 standard action
Components V, S


Range medium (100 ft. + 10 ft./level)
Area 40-ft.-radius spread
Duration 1 min./level (D)
Saving Throw Reflex partial; see text; Spell Resistance no


You cover the ground in thick, black dust pulled from impossibly distant, shining fields. The dust is roughly 2-ft. deep and completely obscures the ground, making it impossible to spot obstacles such as holes, pools, and the like. The black dust makes the area of effect difficult terrain. Flying creatures, incorporeal creatures, and other creatures that do not touch the ground are immune to this effect.

In addition, creatures in the area of effect must make a Reflex save or be coated in the black dust. This outlines invisible things and creatures and bestows a +10 circumstance modifier to Survival checks made to track creatures leaving the area of affect. The dust lasts until the spell’s duration ends.

Section 15: Copyright Notice

Deep Magic. © 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.

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