Casting Time 1 standard action
Components V, S, M (a non-magical, spiked metal ring)
Target creature touched
Duration 1 round/level
Saving Throw none; Spell Resistance yes
With a successful melee touch attack, the ring you wield bursts into chains of sharp, interlocking rings that envelop the target. The target is entangled while chained. If the target moves more than 5 ft. in a round while under the effect of this spell, it takes 1 hp bleed damage/caster level (maximum 10 hp per round) as the rings dig into the creature.
The target must make a concentration check (DC 15 + the spell’s level) to successfully cast a spell while chained. As a full-round action, the target can attempt an Escape Artist check to escape the chains or a Strength check to burst the chains. The DC for these checks is equal to the spell’s DC. a successful check escapes the spell. a failed check deals bleed damage as if the creature had moved more than 5 ft.
Deep Magic. © 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.