Casting Time 1 hr.
Components V, S, F (a miniature map representing the combat area)
Duration instantaneous and 1 hr./level
You assess battlefield conditions and general enemy tactics after completing this spell, improving your decisions about a battle, which you specify when casting this spell. Every ally with you during the spell’s casting or to whom you directly communicate the spell’s information gains a +2 morale bonus on ability checks, attack rolls, saves, and skill checks related to the battle. If these characters disseminate the information (a process that should take a period of time as determined by the GM), the spell grants a +1 morale bonus to characters who receive the secondhand information. No more than
10 characters/caster level can receive this bonus, though. Unexpected events may interfere with your reading of the future. You have a 75% chance +1% per caster level (maximum 95%) to successfully predict an upcoming battle’s initial elements (such as whether the enemy will attack directly or with an ambush, whether the enemy will call reinforcements, etc); the roll is made secretly.
For each hour the battle continues, make a new roll. If the roll fails, all bonuses provided by this spell revert to penalties due to the battle’s chaos for the next hour. Additionally, the chance of future accurate predictions drops by 10% per hour.
Deep Magic. © 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.