Casting Time 1 standard action
Components V, S, M (ruby or diamond dust worth 500 gp)
Range long (400 ft. + 40 ft./level)
Duration 1 round/level (D)
Saving Throw none; Spell Resistance no
This spell creates a glittering ballista of pure force that hovers over your head.
Once per round, on your turn, as a swift action you may direct the ballista to fire one spear made of force energy at any target opponent in the spell’s range. The ballista has an attack bonus equal to your character level plus your caster level plus your Dexterity bonus. If you attempt to fire the ballista at an opponent out of the spell’s range, the attack automatically fails.
Each bolt deals 8d6 hp force damage, has a threat range of 19–20, and has a critical multiplier of 3. As a force effect, the bolts can strike ethereal targets. Physical attacks cannot damage the ballista, but magical attacks can, and break enchantment, dispel magic, disintegrate, a sphere of annihilation, or the draining touch of a rod of cancellation can destroy it. The ballista’s AC is 10. It has hardness 15 and 90 hp.
Deep Magic. © 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.