Aspect of the Ram

School transmutation; Level druid/shaman 4, ranger 3


Casting Time 1 standard action
Components V, S, DF


Range personal
Target you
Duration 1 min./level


When you cast this spell, you take on the aspect of a ram, including some aspects of its appearance. Your body hair grows thick and woolly, and a curling pair of horns sprouts from your head. These horns can make a gore attack as a primary natural weapon, dealing 1d4+1/2 × your Strength bonus. In a charge attack, the damage die increases to 1d8.

You also become more nimble in mountainous environments. You are not hindered by dense rubble, ice sheets, scree, or steep slopes. Additionally, you gain a +8 racial bonus to Climb checks and Acrobatics checks made for jumping or balance for the duration of the spell, and you take no penalty for accelerated climbing. The spell does not give an affected creature a climb speed.

Section 15: Copyright Notice

Deep Magic. © 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.

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