Aspect of the Four Winds

School transmutation [air]; Level cleric/oracle 1, druid/shaman 1, magus 1, sorcerer/wizard 1


Casting Time 1 standard action
Components V, S, M/DF


Range personal
Target you
Duration 1 round/level (D)
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)


You take on the seemingly discordant characteristics of the four winds, making your actions swift and unpredictable. You gain one of the following benefits based on the aspect you select at casting:

North Aspect: +5 enhancement bonus to speed.

South Aspect: +2 competence bonus to Acrobatics and Fly skill checks.

East Aspect: +1 luck bonus to saving throws.

West Aspect: +1 luck bonus to ranged attacks.

Section 15: Copyright Notice

Deep Magic. © 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.

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