Visualization Of The Mind

Visualization of the Mind

Visualization of the Mind

School transmutation [meditative]; Level arcanist/wizard 2, cleric/warpriest 2, shaman 2

CASTING

Casting Time 1 hour
Components V, M (soothing incense worth 200 gp)

EFFECT

Range personal
Target you
Duration 24 hours or until discharged

DESCRIPTION

Note Spells with the ‘meditative’ descriptor are not cast like other spells’they are cast during the period of the day when a spellcaster prepares her spells. A meditative spell must already be prepared at the time when you start your 1-hour spell preparation ritual, and at the end of that time, the meditative spell of your choosing is cast, leaving you with that one spell slot used for the remainder of the day. You can have only one meditative spell in effect on you at any one time. All meditative spells have a range of personal and a target of you, and they can’t be brewed into potions or part of similar one-use items like elixirs. A meditative spell can be placed on a scroll or in a wand, but the act of casting the spell must always be incorporated into the user’s spell-preparation time; it also takes 1 hour for a character who succeeds at an appropriate Use Magic Device check to operate such an item. Though some of these spells are on the cleric spell list, they can’t be part of an oracle’s list of spells known. Spontaneous casters such as oracles or sorcerers cannot benefit from the effects of a meditative spell, nor can characters who use such magic without preparation via Use Magic Device and a magic item, since part of the process of casting and maintaining the effects of a meditative spell involves tying the act of weaving the magic into the very process of meditation and study that a prepared spellcaster (such as a cleric or wizard) undergoes at the start of every day.

You enhance a single aspect of your mind, nurturing and empowering it. Choose a single mental ability score (Charisma, Intelligence, or Wisdom). You gain a +5 bonus on ability checks and skill checks associated with that ability score.

At any time during the spell’s duration, you can expend the spell’s remaining duration as an immediate action in order to gain a one-time mental enhancement associated with the ability score you chose to visualize, as detailed below.

After you do so, the spell ends.

  • Charisma: You are immediately infused with a wave of supernatural luck, gaining a +2 luck bonus on all d20 rolls for 1 minute.
  • Intelligence: You immediately gain a flash of insight, gaining a number of ranks equal to your Hit Dice in any skill in which you have no ranks. These ranks last for 1 minute, during which time you can also treat that skill as a class skill.
  • Wisdom: When you fail a Will save, you can immediately attempt that saving throw again, gaining a +4 bonus on the new saving throw.
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