Tough Crowd

Tough Crowd

Tough Crowd

School abjuration; Level arcanist/sorcerer/wizard 4, bard/skald 4, inquisitor 4, mesmerist 4, psychic 3, witch 3


Casting Time 1 standard action
Components V, S


Range medium (100 ft. + 10 ft./level)
Target 1 creature/level
Duration 10 minutes/level
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)


You fortify your allies against attempts to control or mislead them. Each ally in the spell’s range gains a +4 insight bonus on its next saving throw to resist an enchantment or illusion spell that targets it. In addition, the DC of any Bluff, Diplomacy, Disguise, or Intimidate check to influence an affected character increases by 4 for the duration of the spell.

Section 15: Copyright Notice

Book of Magic: Spell Codex Volume 1. (c) 2022, Jon Brazer Enterprises

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