Steal Years

Steal Years

Steal Years

School transmutation; Level antipaladin 3, arcanist/sorcerer/wizard 3, bloodrager 3, cleric/oracle/warpriest 3, druid 3, hunter 3, magus 3, medium 3, mesmerist 3, psychic 3, shaman 3, spiritualist 3, witch 3


Casting Time 1 standard action
Components V, S, M (a handful of ash)


Range touch
Target creature touched
Duration 24 hours
Saving Throw Fort negates; Spell Resistance yes


You temporarily drain youth and vitality from the target and channel it into yourself. If the target fails its Fortitude save, it physically ages 1d4 years per two caster levels (maximum 5d4), and you decrease your age by the same number of years. If this changes the age category of you or the target, only adjust physical ability scores.

This effect cannot bring your age below than the minimum age of adulthood for your race. This stolen youth does not actually change your age or prolong your life; you will still die at your allotted time, no matter how youthful you appear. Likewise, the spell does not add to the target’s true age and cannot make the target die of old age. When the spell ends, the sudden weight of aging makes you fatigued for 1d4 hours.

Section 15: Copyright Notice

Book of Magic: Spell Codex Volume 1. (c) 2022, Jon Brazer Enterprises

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