Spiritual Squire

Spiritual Squire

Spiritual Squire

School evocation [force]; Level antipaladin 2, cleric/oracle/warpriest 2, inquisitor 2, paladin 2, shaman 2, spiritualist 2


Casting Time 1 standard action
Components V, S, DF


Range medium (100 ft. + 10 ft./level)
Duration 1 minute/level (D)
Saving Throw none; Spell Resistance no


This spell causes an ally made of pure force to appear in a single 5-foot square within range.

The ally takes the form of a servant of your god (if any) or an ancestor. The spiritual squire occupies its space, though you and your allies can move through it, since it is considered your ally. While the spiritual squire appears to wear armor and carry a weapon, it cannot make attacks and does not threaten any spaces. On your turn, the spiritual squire can do one of the following: retrieve one stowed item from your possessions, carry an object weighing no more than 10 pounds per caster level, hand you an object it is carrying, perform the aid another action on your behalf or for one of your allies, or help one creature of your choice don armor (which then takes half the normal time). When the spiritual squire attempts the aid another action in combat, its attack bonus is equal to your base attack bonus + the ability modifier you use for spellcasting.

Each round after the the round you cast this spell, you can order the spiritual squire to move as a swift action. It has a speed of 30 feet. Being a construct of force, the spiritual squire cannot be harmed by any physical attacks, but disintegrate, dispel magic, a rod of cancellation, or a sphere of annihilation can all affect it. A spiritual ally’s AC against touch attacks is 10.

Section 15: Copyright Notice

Book of Magic: Spell Codex Volume 1. (c) 2022, Jon Brazer Enterprises

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