Sense Vitals

Sense Vitals

Sense Vitals

School divination; Level antipaladin 2, arcanist/sorcerer/wizard 2, bard/skald 2, hunter 2, occultist 2, psychic 2, ranger 2, spiritualist 2


Casting Time 1 standard action
Components V, S, M (a drop of blood)


Range personal
Target you
Duration 1 round/level


This spell makes your eyes shine blood red and allows you to see the vital areas and 42 weak points of creatures within 30 feet of you as a warm glow. This allows you to use any manufactured weapon to make sneak attacks, as the rogue ability of the same name, dealing an additional 1d6 points of damage; this additional damage increases by 1d6 for every 3 caster levels you possess beyond 3rd, to a maximum of +5d6 at 15th level. This additional damage stacks with other sources of precision damage.

Section 15: Copyright Notice

Book of Magic: Spell Codex Volume 1. (c) 2022, Jon Brazer Enterprises

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