See Beyond

See Beyond

See Beyond

School divination [meditative]; Level arcanist/wizard 3 cleric/warpriest 3, shaman 3, witch 3


Casting Time 1 hour
Components V, M (soothing incense worth 300 gp)


Range personal
Target you
Duration 24 hours or until discharged


Note Spells with the ‘meditative’ descriptor are not cast like other spells’they are cast during the period of the day when a spellcaster prepares her spells. A meditative spell must already be prepared at the time when you start your 1-hour spell preparation ritual, and at the end of that time, the meditative spell of your choosing is cast, leaving you with that one spell slot used for the remainder of the day. You can have only one meditative spell in effect on you at any one time. All meditative spells have a range of personal and a target of you, and they can’t be brewed into potions or part of similar one-use items like elixirs. A meditative spell can be placed on a scroll or in a wand, but the act of casting the spell must always be incorporated into the user’s spell-preparation time; it also takes 1 hour for a character who succeeds at an appropriate Use Magic Device check to operate such an item. Though some of these spells are on the cleric spell list, they can’t be part of an oracle’s list of spells known. Spontaneous casters such as oracles or sorcerers cannot benefit from the effects of a meditative spell, nor can characters who use such magic without preparation via Use Magic Device and a magic item, since part of the process of casting and maintaining the effects of a meditative spell involves tying the act of weaving the magic into the very process of meditation and study that a prepared spellcaster (such as a cleric or wizard) undergoes at the start of every day.

You attune your mind and your sight to the hidden world of spirits. You gain a +5 circumstance bonus on Perception checks; this circumstance bonus increases to +10 on Perception checks made to find invisible creatures or objects, incorporeal creatures or objects, or things that exist only on the Ethereal Plane. Additionally, at any time during the spell’s duration, you can push your ethereal vision even further as a swift action.

When you do, you can see through solid objects (as if using a ring of x-ray vision) for 5 rounds.

After this time, the spell ends.

Section 15: Copyright Notice

Book of Magic: Spell Codex Volume 1. (c) 2022, Jon Brazer Enterprises

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