Scale Lock

School transmutation; Level arcanist 2, sorcerer/wizard 2, druid/hunter 2, ranger 2


Casting Time 1 standard action
Components V, S, M (2 scales)


Range medium (100 ft. + 10 ft./level)
Target 1 dragon or reptilian creature
Duration 1 round/level
Saving Throw Fort negates; Spell Resistance yes


Note: This spell was designed to be used by dragons, thus it may alter or replace core dragon abilities (like frightful presence etc.)

Your magic fuses the scales of the affected creature together, binding it. On subsequent rounds the scales tighten and twist, potentially constricting the creature. The affected creature gains the grappled condition. After the first round, the scales will attempt to constrict the target. Use the target’s CMB to make a grapple check. On a success, you deal 1d6 + the affected creature’s Strength bonus in bludgeoning damage. The affected creature can attempt a grapple check against its CMD + your caster level to be able to move. It needs two consecutive successes to break free of the grappled condition.

Section 15: Copyright Notice

Book of Magic: Dragon Spells and Archetypes. 2017, Jon Brazer Enterprises

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