Rite Of Centered Mind

Rite of Centered Mind

Rite of Centered Mind

School abjuration [meditative]; Level arcanist/wizard 1, cleric/warpriest 1, druid 1, shaman 1


Casting Time 1 hour
Components V, M (soothing incense worth 100 gp)


Range personal
Target you
Duration 24 hours or until discharged


Note Spells with the ‘meditative’ descriptor are not cast like other spells’they are cast during the period of the day when a spellcaster prepares her spells. A meditative spell must already be prepared at the time when you start your 1-hour spell preparation ritual, and at the end of that time, the meditative spell of your choosing is cast, leaving you with that one spell slot used for the remainder of the day. You can have only one meditative spell in effect on you at any one time. All meditative spells have a range of personal and a target of you, and they can’t be brewed into potions or part of similar one-use items like elixirs. A meditative spell can be placed on a scroll or in a wand, but the act of casting the spell must always be incorporated into the user’s spell-preparation time; it also takes 1 hour for a character who succeeds at an appropriate Use Magic Device check to operate such an item. Though some of these spells are on the cleric spell list, they can’t be part of an oracle’s list of spells known. Spontaneous casters such as oracles or sorcerers cannot benefit from the effects of a meditative spell, nor can characters who use such magic without preparation via Use Magic Device and a magic item, since part of the process of casting and maintaining the effects of a meditative spell involves tying the act of weaving the magic into the very process of meditation and study that a prepared spellcaster (such as a cleric or wizard) undergoes at the start of every day.

You heighten your awareness of your own thoughts, allowing you to better resist outside influences. You gain a +1 resistance bonus on saving throws to resist mind-affecting effects. This resistance bonus is increased to +2 if the effect is an emotion or fear effect.

Additionally, at any time during the spell’s duration, whenever you fail a saving throw to resist a mind-affecting effect, you can expend the spell’s remaining duration as an immediate action in order to reroll that saving throw. You must take the second result, even if it’s worse.

The +2 resistance bonus granted by the spell applies to the reroll, but after you make this reroll, the spell ends.

Section 15: Copyright Notice

Book of Magic: Spell Codex Volume 1. (c) 2022, Jon Brazer Enterprises

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