Casting Time 1 minute
Components V, S, F (a needle and thread)
Range close (25 ft. + 5 ft./2 levels)
Target one sail
Saving Throw Fort negates (harmless, object); Spell Resistance yes (harmless, object)
This spell repairs a damaged sail, restoring 2d8 + caster level (to a maximum of 2d8+5). If the sail has the broken condition, this condition is removed if the sail is restored to at least half its original hit points. All the pieces of the sail must be present for this spell to function. Magic sails can be repaired by this spell, but you must have a caster level equal to or higher than that of the sail. Magic sails that are destroyed (at 0 hit points or less) can be repaired with this spell and the sail’s magical properties are restored if your caster level is at least twice that of the sail’s. This spell does not affect creatures (including constructs) or any object that is not a sail. This spell has no effect on objects that have been warped or otherwise transmuted into a sail.
Book of Magic: Spells 1, Copyright 2011, Jon Brazer Enterprises. Author: Dale C. McCoy, Jr.