School enchantment (charm) [mindaffecting]; Level antipaladin 3, arcanist/sorcerer/wizard 3, bard/skald 3, inquisitor 3, mesmerist 3, psychic 3, witch 3


Casting Time 1 standard action
Components V, S


Range close (25 ft. + 5 ft./level)
Target one creature
Duration 10 minutes/level (D)
Saving Throw Will negates; Spell Resistance yes


You befuddle the target’s mind, making it more willing to believe even the most outlandish tales. The target takes a ’10 penalty on Sense Motive checks for the spell’s duration.

In addition, creatures that attempt to lie to or deceive the target gain a +10 bonus on their Bluff checks, as if the target wanted to believe them and was drunk or impaired simultaneously. Furthermore, the believability of any lie told to a creature under the effects of gullibility increases by one step; an impossible lie seems far-fetched, a far-fetched lie seems unlikely, and an unlikely lie seems believable.

A creature gains no benefits from glibness on Bluff checks to lie to or deceive a creature that is under the effects of gullibility; in effect, gullibility renders a target so willing to believe what others say that glibness cannot make their words any more believable.

Section 15: Copyright Notice

Book of Magic: Spell Codex Volume 1. (c) 2022, Jon Brazer Enterprises

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