Grand Destiny

Grand Destiny

Grand Destiny

School enchantment (compulsion) [mindaffecting]; Level alchemist/investigator 5, arcanist/sorcerer/wizard 5, bard/skald 4, medium 4, mesmerist 5, summoner 5


Casting Time 1 standard action
Components V, S


Range medium (100 ft. + 10 ft./level)
Effect one willing creature
Duration 10 minutes/level or until discharged
Saving Throw none (harmless); Spell Resistance yes (harmless)


You inspire the target to seize a grand destiny.

The target gains a +4 competence bonus that it can choose to apply before rolling any attack roll, caster level check, saving throw, or skill check. The spell ends once the bonus has been applied to two rolls. At 12th level and 15th level, the bonus can be applied an additional time before the spell is discharged. A subject can be under the effect of only one grand destiny spell at a time.

Section 15: Copyright Notice

Book of Magic: Spell Codex Volume 1. (c) 2022, Jon Brazer Enterprises

scroll to top