Enlightened Step

Enlightened Step

Enlightened Step

School transmutation [air, meditative]; Level cleric/warpriest 6, druid 6, shaman 6

CASTING

Casting Time 1 hour
Components V, M (soothing incense worth 600 gp)

EFFECT

Range personal
Target you
Duration 24 hours or until discharged

DESCRIPTION

Note Spells with the ‘meditative’ descriptor are not cast like other spells’they are cast during the period of the day when a spellcaster prepares her spells. A meditative spell must already be prepared at the time when you start your 1-hour spell preparation ritual, and at the end of that time, the meditative spell of your choosing is cast, leaving you with that one spell slot used for the remainder of the day. You can have only one meditative spell in effect on you at any one time. All meditative spells have a range of personal and a target of you, and they can’t be brewed into potions or part of similar one-use items like elixirs. A meditative spell can be placed on a scroll or in a wand, but the act of casting the spell must always be incorporated into the user’s spell-preparation time; it also takes 1 hour for a character who succeeds at an appropriate Use Magic Device check to operate such an item. Though some of these spells are on the cleric spell list, they can’t be part of an oracle’s list of spells known. Spontaneous casters such as oracles or sorcerers cannot benefit from the effects of a meditative spell, nor can characters who use such magic without preparation via Use Magic Device and a magic item, since part of the process of casting and maintaining the effects of a meditative spell involves tying the act of weaving the magic into the very process of meditation and study that a prepared spellcaster (such as a cleric or wizard) undergoes at the start of every day.

Through careful regulation of your body’s mystical energies, thoughtful control of your poise and balance, and the focus in your mind on the surety of each and every step you take, you are able to make your steps lighter than air. This grants you the benefits of air walk, except as noted above. Additionally, at any time during the spell’s duration, you can expend the spell’s remaining duration as a swift action in order to gain a fly speed of 120 feet with perfect maneuverability for 1 minute, after which, the spell ends.

Section 15: Copyright Notice

Book of Magic: Spell Codex Volume 1. (c) 2022, Jon Brazer Enterprises

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