Celestial Healing

Celestial Healing

Celestial Healing

School conjuration (healing) [good]; Level arcanist/sorcerer/wizard 1, bloodrager 1, cleric/oracle/warpriest 1, magus 1, summoner 1, witch 1


Casting Time 1 round
Components V, S, M (1 drop of blood from a good outsider or 1 dose of holy water)


Range touch
Target creature touched
Duration 1 round/2 levels
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)


You anoint a wounded creature with the blood of an outsider with the good subtype (such as an angel) or holy water, giving it fast healing 1.

The target radiates the aura of a good creature of its Hit Dice for the duration of the spell and can sense the righteousness of the magic, though this has no long-term effect on the target’s alignment. If the target has its own evil aura, this is not suppressed by celestial healing, and can also be detected normally.

Section 15: Copyright Notice

Book of Magic: Spell Codex Volume 1. (c) 2022, Jon Brazer Enterprises

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