Arid Refuge

Arid Refuge

Arid Refuge

School conjuration (creation); Level arcanist/sorcerer/wizard 5, bard/skald 5, witch 5

CASTING

Casting Time 10 minutes
Components V, S, M (a chip of stone wrapped in cloth)

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Effect 20-ft.-square structure
Duration 2 hours/level (D)
Saving Throw none; Spell Resistance no

DESCRIPTION

You conjure a small stone building on any relatively flat nonliving surface of at least 20 square feet that can support its weight (such as the ocean floor or an underwater ridge).

The outline of a door is marked on one wall of your choice or on the roof. You and anyone you designate as the spell is cast can pass through the door, which is actually an opaque membrane of force that keeps the surrounding atmosphere from entering the structure.

Creatures you have not designated can force their way through the door with a successful DC 28 Strength check. The shelter is as strong as a normal stone building, resists flames and fire as if it were stone, and is impervious to normal missiles (but not to the sort cast by siege engines or giants).

The shelter contains eight bunks, a trestle table, eight stools, and a writing desk. These furnishings disappear if removed from the shelter. The shelter contains fresh, breathable air that replenishes within the shelter but does not pass through the membrane of force. The shelter’s interior maintains a temperature of 70′ F regardless of the temperature outside the shelter.

DESCRIPTION

This spell can only be cast underwater.

Section 15: Copyright Notice

Book of Magic: Spell Codex Volume 1. (c) 2022, Jon Brazer Enterprises

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