Accursed Glare

Accursed Glare

Accursed Glare

School necromancy [curse]; Level antipaladin 3, arcanist/sorcerer/wizard 3, bloodrager 3, mesmerist 3, spiritualist 3, witch 3


Casting Time 1 round
Components V, S


Range close (25 ft. + 5 ft./2 levels)
Target one creature
Duration 1 day/level
Saving Throw Will negates; Spell Resistance yes


You channel a fell curse through your glare. If the target fails its saving throw, it begins to obsessively second-guess its actions and attract bad luck. As long as the curse lasts, the target must roll twice and take the lower result on all attack rolls and saving throws. While you cast this spell, an ally within range of the subject can attempt an Intimidate check as a move action (DC = save DC of this spell); on a success, the ally adds its own glare to yours, granting you a +2 bonus on your caster level check to overcome spell resistance (if any).

Multiple allies can attempt Intimidate checks; this bonus stacks.

Section 15: Copyright Notice

Book of Magic: Spell Codex Volume 1. (c) 2022, Jon Brazer Enterprises

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