Plant Enlightenment

School transmutation; Level druid 9


Casting Time 24 hours
Components V, S, M (herbs and oils worth 100 gp/HD of creature enlightened, minimum of 500 gp), DF


Range touch
Target one animal or magical beast
Duration instantaneous


You use your divine knowledge of plants and plant growth combined with some of your own life energy to convert an animal or magical beast into an enlightened, plant-type creature. Similar to awaken, you need to make a Will save (DC = 10 + HD of the converted creature) in order to succeed. If successful, the “plant-imbued” template is added to the creature making it a plant-type creature and giving it additional characteristics. The newly enlightened creature is friendly toward you, but you have no special empathy or connection with it. Plant-imbued creatures have their own free will and decide who they want to associate with, and what they wish to do. At the same time, they always view you as a friend unless you attack them. Plant-imbued creatures cannot serve as familiars or animal companions, although they might choose to travel with someone for a while on their own.

Section 15: Copyright Notice

Flame-Spawned Troll from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene.

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