Casting Time 1 standard action
Components V, S, M (a sprinkling of mercury, silver dust and pure water)
Range close (25 ft. + 5 ft./2 levels)
Target one item or creature
Duration see text
Saving Throw Fort negates (object); Spell Resistance yes (object)
A creature affected by frost snap suffers 1d4 points of cold damage per level of the caster (10d4 maximum). In addition, the subject is staggered on the following round and suffers a –2 penalty to AC, melee attack rolls, melee damage rolls and Reflex saves during that time.
Alternatively, a single object may be hit with a frost snap. The object’s effective hardness is halved until the end of the following round, making it easier to break or shatter.
Section 15: Copyright Notice
Book of Lost Spells – Copyright 2015, Frog God Games, LLC