Force Corporeality

School transmutation; Level cleric/oracle 4, sorcerer/wizard 4


Casting Time 1 standard action
Components V, S, M (a pinch of powdered lead)/DF


Range close (25 ft. + 5 ft./2 levels)
Target one incorporeal or spirit creature
Duration 1 round/level
Saving Throw Will negates; Spell Resistance yes


You force a single creature with the incorporeal subtype to become corporeal for the duration of the spell. The creature can move and attack (its incorporeal attacks become normal slam or claw attacks). The subject cannot use any supernatural or spell-like ability or spells to alter its substance (such as ethereal jaunt). Once the duration expires, the creature automatically assumes incorporeal form again.

Section 15: Copyright Notice

Book of Lost Spells – Copyright 2015, Frog God Games, LLC

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