Flames of Purification

School evocation [fire]; Level sorcerer/wizard 4


Casting Time 1 standard action
Components V, S, M (a piece of sulfur)/DF


Range close (25 ft. + 5 ft./2 levels)
Area ray
Duration 1 round/level (D) (see text)
Saving Throw Fortitude half; Spell Resistance yes


This spell causes the target’s body to burst into flames if you succeed at a ranged touch attack. The target suffers 3d6 points of damage or half damage if he succeeds at his initial Fortitude saving throw. Anyone within 5 feet of the target also takes 1d6 points of fire damage with no saving throw. The flames of purification continue to deal similar damage each round until they are extinguished or the spell’s duration lapses. Each round that the flames are in effect, the victim must roll a new Fortitude save for half damage.

The target can try and beat the flames out (see “Catching on Fire”).

If the fire burns for more than two full rounds, it deals the same damage each round after the second to the target’s personal gear as it deals to the target.

Section 15: Copyright Notice

Book of Lost Spells – Copyright 2015, Frog God Games, LLC

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