Flame Water

School transmutation; Level sorcerer/wizard 1


Casting Time 1 standard action
Components V, S, M (a pinch of sugar and a raisin)


Range close (25 ft. + 5 ft./2 levels)
Effect up to 1 pint of water/level
Duration instantaneous
Saving Throw none; Spell Resistance no


This spell transforms a volume of water into a highly-flammable substance akin to alcohol. You do not have to see the water to affect it, but you must be able to see the container it is in. For example, you could affect an opponent’s waterskin even though you can’t see the water inside. This spell has no effect on magical water or potions.

If the substance is exposed to fire, it bursts into flames dealing 2d6 points of fire damage to any creature touching or touched by the flame water. The fire is instantaneous and does not ignite flammables.

The flame water created evaporates and becomes useless in one round (at the end of your next turn), even if it’s in containers or sealed.

One cubic foot of water contains roughly 64 pints (8 gallons) and weighs about 60 pounds.

Section 15: Copyright Notice

Book of Lost Spells – Copyright 2015, Frog God Games, LLC

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