Flame Spiral

School evocation [fire]; Level sorcerer/wizard 4


Casting Time 1 standard action
Components V, S


Range 0
Effect spinning flames out to a 30-ft. radius
Duration instantaneous (see text)
Saving Throw Fortitude half; Spell Resistance yes


Fire flares into a 5-foot-wide roaring funnel that spirals out and away from you. One at a time, the flames enter each and every square around yours out to a 30-foot radius, beginning clockwise. The caster is not affected by the spell. Anyone in the area takes 1d6 points of fire damage per caster level (Reflex save for half; maximum 10d6). Anyone failing the saving throw is dazed for one round. Creatures with more hit dice than you and creatures with the fire subtype are not subject to the daze effect.

Section 15: Copyright Notice

Book of Lost Spells – Copyright 2015, Frog God Games, LLC

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