Flame of Chaos

School evocation [fire]; Level cleric/oracle 2, sorcerer/wizard 2


Casting Time 1 action
Components V, S


Range medium (100 ft. + 10 ft./level)
Target one creature per round
Duration 1 round/level
Saving Throw Reflex half; Spell Resistance yes


This spell creates a ball of flame that attempts to attack a random target anywhere within range each round. The caster must succeed on a DC 12 Will save each round. If he succeeds, then he may select any target within range; if he fails, then the fire attacks a random target. The caster is never targeted by the spell, but his allies may be. The ball inflicts 4d4 points of fire damage on a successful hit; a Reflex save halves the damage.

Section 15: Copyright Notice

Book of Lost Spells – Copyright 2015, Frog God Games, LLC

scroll to top