Finger Missile

School necromancy; Level sorcerer/wizard 3


Casting Time 1 action
Components V, S


Range close (25 ft. + 5 ft./2 levels)
Target 1 animated skeleton per caster level
Duration permanent
Saving Throw none; Spell Resistance no


A skeleton enhanced by finger missile gains the ability to use its fingers as missiles. Each finger can only be used once. If the skeleton uses more than 3 fingers, it loses one of its claw attacks; if it uses more than 7, it loses both claw attacks. A finger can be thrown at any opponent within range and hits as a ranged touch attack. If a finger hits, it inflicts 1d6 points of piercing damage.

Small skeletons do only 1d3 points of damage. Huge or Large skeletons do 1d8 points of piercing damage, and Colossal or Gargantuan skeletons do 2d6 points of piercing damage. Skeletons of less than Small size cannot be affected by this spell.

Section 15: Copyright Notice

Book of Lost Spells – Copyright 2015, Frog God Games, LLC

scroll to top