Fill the Sails

School transmutation; Level sorcerer/wizard 4


Casting Time 1 standard action
Components V, S


Range close (25 ft. + 5 ft./2 levels)
Effect one ship’s sails Fiery Constrictor
Duration 10 minutes/level
Saving Throw none; Spell Resistance no


This spell is similar to the druid spell control winds, except that it creates a localized rush of air that fills the sails of one ship. The wind force generated is equal to normal wind of 50 mph. This spell is designed only for use on a ship’s sails and does not affect any weather conditions outside of the radius of the ship on which it is cast. It can be used to put out fires set on a ship’s sails but is of no more general use than this.

Section 15: Copyright Notice

Book of Lost Spells – Copyright 2015, Frog God Games, LLC

scroll to top