Casting Time 1 standard action
Components V, S
Target living creature touched
Duration instantaneous and 1 hour (see text)
Saving Throw none; Spell Resistance yes
This spell enables you to increase the hit points of a called or summoned outsider by draining hit points from a subject you touch during the casting of this spell. You must succeed on a melee touch attack, and if successful, the subject takes 1d6 points of damage per two caster levels (maximum 10d6). The summoned outsider you have chosen as the recipient must be present and within 30 feet of you or else the spell fails. If both conditions are met, the outsider gains temporary hit points equal to the damage you deal. Note, the outsider cannot gain more than the subject’s current hit points +10, which is enough to kill the subject. The temporary hit points disappear 1 hour later.
Section 15: Copyright Notice
Book of Lost Spells – Copyright 2015, Frog God Games, LLC