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False Tracks

School transmutation; Level druid 3, ranger 1

CASTING

Casting Time 1 standard action
Components M (natural tracks of the type desired)

EFFECT

Range touch
Area 1 mile
Duration permanent (D)
Saving Throw none; Spell Resistance no

DESCRIPTION

You may alter your tracks to resemble any animal, humanoid, or monstrous humanoid known to you. Your tracks are altered for one mile in length and the spell must be cast before making the tracks. The DC for tracking depends on the terrain and your efforts to hide or reveal them.

A Survival check used to track you that succeeds by more than 5 reveals your ruse. Creatures using the scent ability for tracking are not confused by the spell and suffer no penalties. The tracks may be altered to appear as traveling in either direction, but must follow the course you take.

Section 15: Copyright Notice

Book of Lost Spells – Copyright 2015, Frog God Games, LLC