False Gold

School transmutation; Level sorcerer/wizard 2


Casting Time 1 round
Components V, S, M (a powdered citrine of 50 gp or less, an amber of 100 gp or less, a topaz of 500 gp or less, or a corundum topaz of 1,000 gp or less)


Range 10 ft.
Area 1 ft. cube/level
Duration 1 hour/level
Saving Throw none or Will negates (see text); Spell Resistance no


You change a volume of copper coins or brass items into gold for the duration of the spell. For purposes of this spell assume 2,000 cp fill 1 cubic foot. A creature viewing the false gold that makes a successful saving throw detects the falsehood.

False gold is particularly vulnerable to cold-wrought iron. The effects of this spell can be negated if the masked item is struck against or by cold-wrought iron. The chance depends on the material component used during the casting of this spell.

Negation Component Negation Chance

Citrine (50 gp or less) 30%

Amber (100 gp or less) 25%

Topaz (500 gp or less) 10%

Corundum topaz (1,000 gp or less) 1%

Section 15: Copyright Notice

Book of Lost Spells – Copyright 2015, Frog God Games, LLC

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