Faerie Ward

School abjuration; Level cleric/oracle 2, sorcerer/wizard 2


Casting Time 1 standard action
Components V, S, M (powdered iron sprinkled on the creature to be warded)/DF


Range touch
Area 10-ft.-radius emanation centered on touched creature
Duration 1 round/level
Saving Throw Fortitude half; Spell Resistance yes


You create a magic circle that damages any fey creature currently in or entering the area. Affected creatures take 1d4 points of damage per 2 caster levels (maximum 5d4) on the start of their turn each round they remain in the area. A successful Fortitude save halves the damage. A Fortitude save can be made each round a creature is within the area.

Section 15: Copyright Notice

Book of Lost Spells – Copyright 2015, Frog God Games, LLC

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