Casting Time 1 standard action
Components V, S, M (powdered iron sprinkled on the creature to be warded)/DF
You create a magic circle that damages any fey creature currently in or entering the area. Affected creatures take 1d4 points of damage per 2 caster levels (maximum 5d4) on the start of their turn each round they remain in the area. A successful Fortitude save halves the damage. A Fortitude save can be made each round a creature is within the area.
Section 15: Copyright Notice
Book of Lost Spells – Copyright 2015, Frog God Games, LLC