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Exile from Nature

School transmutation; Level druid 3

CASTING

Casting Time 1 standard action
Components V, S, DF

EFFECT

Range touch
Target creature touched
Duration permanent
Saving Throw Will negates; Spell Resistance yes

DESCRIPTION

You curse the creature touched so that it carries an aura detectable by any creature in tune with nature — animals, druids, rangers, fey, elementals, etc. The victim of the curse has a –6 circumstance penalty to Charisma when interacting with such creatures. Additionally, the victim encounters hostile creatures twice as often as would be normal when he travels outside civilized areas (cities, towns, farms, keeps, etc.).

Further, the victim faces a +5 DC circumstance penalty to all skill checks while outside civilized areas. The penalty doesn’t simply manifest as if skill use is harder — the penalty is imposed due to active resistance from the forces of nature. Attempts to start a campfire are hindered because the firewood refuses to burn. If the subject is tracking, the traces he’s following fade away.Exile from nature may be removed through remove curse by a caster whose casting level is equal to or higher than the caster level of the one who bestowed the curse.

The curse can also be lifted if the victim atones for the crimes that called such a punishment upon him. This requires atonement to be cast upon the subject by a spellcaster strongly associated with nature (such as a cleric to a nature god, a druid, and so on, subject to the GM’s interpretation of “associated with nature”).

Section 15: Copyright Notice

Book of Lost Spells – Copyright 2015, Frog God Games, LLC