Essence of the Wild

School transmutation; Level druid 2, ranger 3, sorcerer/wizard 3


Casting Time 1 standard action
Components V, S, M (a piece of the animal whose power you are going to gain. This can be fur, a feather, a claw or whatever is appropriate)


Range personal
Target you
Duration 1 minute/level
Saving Throw none; Spell Resistance no


Essence of the wild allows the caster to take on one extraordinary power or to duplicate the ranks in one skill from any animal for the duration of the spell. The type of animal and the chosen ability or skill can change each time the spell is cast.

For example, a caster decides to infuse the spirit of the cheetah. This allows him to choose from the cheetah’s trip or sprint (to move 10 times his normal speed) extraordinary abilities or to take any one of the cheetah’s skills at the cheetah’s ranks in that skill, such as Stealth +8 (which replaces any ranks he has in Stealth for the duration of the spell).

Section 15: Copyright Notice

Book of Lost Spells – Copyright 2015, Frog God Games, LLC

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