Casting Time 1 standard action
Components V, S, M (a bit of fur, powdered steel, and an amber, crystal, or glass rod)
Range medium (100 ft. + 10 ft./level) Electromagnetic Storm
Area burst, centered on you, with a radius of 100 ft. + 10 ft./level
Saving Throw Reflex half; Spell Resistance yes
You release a powerful burst of electricity in all directions away from you. Each creature within the area takes 1d6 points of electrical damage per caster level (maximum 20d6).
The electrical storm sets fire to combustibles and damages objects in its path. It can melt metals with a low melting point such as lead, gold, copper, silver, or bronze. If the damage caused to an interposing barrier shatters or breaks through it, the burst may continue beyond the barrier if the spell’s range permits; otherwise, it stops at the barrier just as any other spell effect does.
Section 15: Copyright Notice
Book of Lost Spells – Copyright 2015, Frog God Games, LLC