Casting Time 1 standard action
Range medium (100 ft. + 10 ft./level)
Target one subject
Duration 1 round/level (D) (maximum 25 rounds)
Saving Throw Fort negates (see text); Spell Resistance yes (harmless, see text)
Each round, the subject must succeed on a Fortitude saving throw against this spell or take 1d10 points of damage. Likewise, victims with spell resistance roll every round to prevent the spell effects for that round.
In addition to the damage, the spell causes a mind-affecting fear effect in its victim. On any round during which the spell’s victim takes damage, she must also succeed on a Will save versus this spell’s DC. Victims who fail their Will save are considered to be cowering (no Dexterity adjustment to AC, opponents have +2 to attack rolls on victim, victim does not move). Such a subject is not able to take any action (melee, spellcasting, etc.) except to fruitlessly attempt to douse the flames by rolling on the ground and swatting at them.
Once targeted, the ebonflame stays on its victim for the spell’s duration.
Only a dimension door, teleport or the like separates the victim from the ebonflame. Additionally, the spell does not function underwater, but bursts back into effect for any amount of its remaining duration when the victim is not completely submerged.
Section 15: Copyright Notice
Book of Lost Spells – Copyright 2015, Frog God Games, LLC