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Dolphin Fins

School transmutation; Level cleric/oracle 2, druid 2

CASTING

Casting Time 1 standard action
Components V, S, F (wooden statuette of a dolphin)

EFFECT

Range close
Target touched creature
Duration 2 minutes/level
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)

DESCRIPTION

You grant upon a creature the ability to feel at home within the water.

The hands and feet of the target become webbed, and he is able to see underwater as normal. All Swim skill checks are made at +8 for the duration of the spell. This spell does not provide the ability to breathe underwater, only the ability to swim more effectively.

The target of the spell must be in the water already for the spell to take effect.

Dolphin Fins, Mass

School transmutation; Level cleric/oracle 7, druid 6

CASTING

Casting Time 1 standard action
Components V, S, DF

EFFECT

Range close
Target one creature/level, no two of which may be more than 30 ft. apart
Duration 1 hour/level
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)

DESCRIPTION

Functions as the spell dolphin fins except it affects one creature per caster level.

Section 15: Copyright Notice

Book of Lost Spells – Copyright 2015, Frog God Games, LLC