Divine Mantle

School abjuration; Level cleric/oracle 3


Casting Time 1 standard action
Components V, S, DF


Range touch
Target personal or one creature of the same religion
Duration 2 rounds/level
Saving Throw Will negates; Spell Resistance no


This spell operates similarly to the spell sanctuary, but with the distinction that a divine mantle does not break if the creature it protects directly attacks another. Whether the protected creature attacks or not, anyone who wishes to do direct harm to the creature protected by divine mantle (including melee or ranged attacks or targeted spells but not area of effect spells such as fireball) must succeed on a Will save. Success means the attacker may act normally and need not save again in order to continue attacking the protected creature. Failure means the attacker loses the action(s) committed to the attack and may not attack the protected creature at all that round.

However, the attacker may attempt another save the next round.

Section 15: Copyright Notice

Book of Lost Spells – Copyright 2015, Frog God Games, LLC

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