Divine Disconnection

School abjuration; Level druid 7, sorcerer/wizard 7


Casting Time 1 full round
Components V, S, DF


Range medium (100 ft. + 10 ft./level)
Target one divine spellcaster
Duration concentration
Saving Throw Willpower negates; Spell Resistance yes


Divine disconnection impedes all contact that a target creature possesses with his deity by temporarily cutting the conduit through which such powers flow. Upon a successful casting, the target is entitled to a Will save. If he fails, the victim is unable to cast any divine spell or use any spell-like or supernatural ability that is of divine nature, such as channel energy. Paladins, clerics, rangers and druids are adversely affected, and paladins in particular lose a good amount of their special abilities.

The innate abilities of outsiders are not affected by this spell, because they carry the spark of divinity within themselves. However, an outsider’s divine spells are still gifted to them by the deity they represent, and they are subject to being disconnected.

The caster of divine disconnection must maintain constant concentration in order to maintain the spell. When the concentration lapses, for whatever reason, the victim’s divine connection returns.

Section 15: Copyright Notice

Book of Lost Spells – Copyright 2015, Frog God Games, LLC

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