Divine Assimilation

School transmutation [fear]; Level cleric/oracle 8

CASTING

Casting Time 1 full round
Components V, S, DF

EFFECT

Range personal
Target you
Duration 1 minute/level
Saving Throw none; Spell Resistance no

DESCRIPTION

A cleric must concentrate and commune with his god intensely for one full round before this spell takes effect. Once in effect, the cleric experiences several changes in his appearance, behavior and abilities. After the spell runs its course, the cleric is fatigued and must rest in order to recover.

The exact nature of the changes that the cleric undergoes depends upon the alignment of his patron deity. All effects are in addition to the cleric’s normal abilities and limitations. All Will saves required in the descriptions below are made at a difficulty class per this spell.

Lawful Good Deities

The cleric is infused with the god’s powers of nobility and justice. He grows taller, straighter, and the fire of righteousness burns in his eyes. The cleric gains a +2 AC bonus and a + 2 bonus to all attack and damage rolls, as well as +1 hit points per level, for the duration of the spell. The cleric can automatically detect evil for the duration of the spell and is considered to have just cast dispel evil once a successful casting of divine assimilation is completed, receiving that spell’s benefits and powers. The cleric gains a +2 bonus to the DC of his channel energy ability, if any. Chaotic evil enemies of the cleric’s deity who can see the cleric must succeed on a Will save or be affected as by a fear spell.

Neutral Good Deities

The cleric’s mien softens, and his eyes reflect infinite mercy and kindness.

A pale radiance surrounds him, telling all that he bears the blessings of the Redeemer. As a free action, up to 3 times during the duration of divine assimilation, the cleric may radiate healing energy to his allies, the effects of which duplicate healing circle. In addition, enemies who wish to attack the cleric directly or even use hit point damaging area effect spells that would include the cleric in their radius, must succeed on a Will save each round or be unable to do so. Such enemies can still choose another target or attack method that round. Neutral evil enemies of the cleric’s deity who can see the cleric must succeed on a Will save or be affected as by a fear spell.

Chaotic Good Deities

The cleric is bathed in a green radiance, and his features grow earthier.

His skin begins to resemble tree bark, and his hair transforms into leaves.

The cleric gains a +4 morale bonus to attacks with bows, and he may cast dominate animal and control plants twice each during the duration of divine assimilation. Any animals or plants that attempt to attack the cleric must succeed on a Will save or lose interest and wander away. Lawful evil enemies of the cleric’s deity who can see the cleric must succeed on a Will save or be affected as by a fear spell.

Lawful Neutral Deities

The cleric’s face grows stem and impassive. His overall demeanor is severe, and his raiment becomes muted, almost gray. The cleric gains a +3 bonus to AC and may inherently detect chaos. The cleric may cast protection from chaos, dispel chaos and order’s wrath once each during the duration of divine assimilation. Chaotic neutral enemies of the cleric’s deity who can see the cleric must succeed on a Will save or be affected as by a fear spell.

Chaotic Neutral Deities

The cleric’s form grows indistinct, and the colors of his garments swirl and change. He becomes a living embodiment of disorder and chaos. The distortion grants the cleric a +2 luck bonus to all rolls. The cleric may inherently detect law and may cast protection from law, dispel law and chaos hammer once each, while divine assimilation is in effect. Lawful neutral enemies of the cleric’s deity who can see the cleric must succeed on a Will save or be affected as by a fear spell.

Lawful Evil Deities

The light of burning villages flickers in the cleric’s eyes, and an expression of unrelenting bloodlust spreads across his face. The cleric gains a +2 AC bonus and a +2 morale bonus to all attack and damage rolls. Further, the cleric receives the benefits of divine power for the duration of divine assimilation, and if the cleric wields a mace or scepter, it is affected as though by magic weapon for the duration of divine assimilation. All lawful evil creatures and characters in sight of the cleric and the cleric himself gain a +2, bonus to all Will saving throws due to the cleric’s fearless, inspirational demeanor. Chaotic good enemies of the cleric’s deity who can see the cleric must succeed on a Will save or be affected as by a fear spell.

Neutral Evil Deities

The cleric’s face grows haggard and shadowy. He grows hunched and mad-eyed. The cleric gains a +2 bonus to all saving throws and to AC. For the duration of divine assimilation, the cleric can make touch attacks as if he had cast chill touch. In addition, the touch attack may also deliver insanity on one successful touch attack of the cleric’s choice and confusion on any two successful touch attacks. The cleric cannot deliver confusion and insanity on the same touch attack. Additionally, each round, good aligned creatures or characters who wish to attack the cleric must succeed on a Will save or be too overcome with revulsion to do so. Such enemies can still choose another target or attack method that round. Neutral good enemies of the cleric’s deity who can see the cleric must succeed on a Will save or be affected as by a fear spell.

Chaotic Evil Deities

The cleric’s skin grows red, and his eyes glow like lava. His body seems to grow squatter but more powerful. The cleric gains a +2 AC bonus and a +4 bonus to damage. He is surrounded by a fire shield (warm version), as though he had cast it when he cast divine assimilation. As a free action, up to three times during the duration of divine assimilation, the cleric may radiate pain to his enemies, the effects of which duplicate circle of doom.

Lawful good enemies of the cleric’s deity who can see the cleric must succeed on a Will save or be affected as by a fear spell.

Section 15: Copyright Notice

Book of Lost Spells – Copyright 2015, Frog God Games, LLC

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