Distance Distortion

School illusion (glamer); Level sorcerer/wizard 4


Casting Time 1 round
Components V, S, M (a lump of soft clay and a pinch of stone from an earth elemental)


Range medium (100 ft. + 10 ft./level)
Area one 10-ft. cube/level (S)
Duration 1 hour/level
Saving Throw Will disbelief (if interacted with); Spell Resistance no


You can make an area up to one 10-foot cube per caster level appear to be longer or shorter, wider or narrower than it actually is. This doubles or halves (your choice) the time it takes to travel across the affected area. For example, a 10th-level caster could alter a 10-foot-high, 10-foot-wide and 100-foot-long corridor so it seems to be either 20 feet wide by 20 feet high by 200 feet long or 5 feet wide by 5 feet high by 50 feet long. All affected dimensions must be collectively reduced or expanded. You cannot, for example, reduce the width and height of a corridor and expand its length.

This spell includes audible, visual, tactile, and olfactory elements. It cannot disguise, hide, or add creatures (though creatures within the area might hide themselves within the illusion just as they can hide themselves within the real location).

True seeing reveals the true dimensions of the affected area.

Note: This spell can be cast only in an area composed of or surrounded by earth, dirt, or similar material (such as a corridor in an underground cave).

Section 15: Copyright Notice

Book of Lost Spells – Copyright 2015, Frog God Games, LLC

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