Detect Balance

School divination; Level cleric/oracle 1, druid 1


Casting Time 1 standard action
Components V, S, DF


Range 60 ft.
Area cone-shaped emanation
Duration concentration, up to 10 min./level (D)
Saving Throw none; Spell Resistance no


You sense the aura of neutral creatures. The amount of information revealed depends on how long you study a particular area or subject.

1st Round: Presence or absence of neutral auras.

2nd Round: Number of neutral auras (creatures, objects, or spells) in the area and the strength of the strongest neutral aura present. If you are of any neutral alignment, and the strongest neutral aura’s strength is overwhelming (see below), and the HD or level of the aura’s source is at least twice your character level, you are stunned for 1 round and the spell ends.

3rd Round: The strength and location of each neutral aura. If an aura is outside your line of sight, then you discern its direction but not its exact location.

Aura Strength: The strength of a neutral aura is determined by how far away from true neutral the target’s alignment components are, as given on the following table:

Alignment Strength

True Neutral Strong

LN, CN, NE, NG Moderate

LE, CG Weak

LG, CE No aura

Each round, you can turn to detect balance in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.

Section 15: Copyright Notice

Book of Lost Spells – Copyright 2015, Frog God Games, LLC

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